Charms
Description
Aftershock
Next combat: After 10 seconds, stun all enemies for 1.5 seconds.
All Fives
Reroll your shop with all 5 cost units.
All Fours
Reroll your shop with all 4 costs.
All Ones
Reroll your shop with all 1-cost units.
All Threes
Reroll your shop with all 3 costs.
All Twos
Reroll your shop with all 2 costs.
Animate Bench
Next combat: Every 6 seconds, a unit joins combat from the bench.
Animate Shop
For 30 seconds, your shop refreshes for free every 3 seconds.
Artifactinate
4 random items become Artifacts for 1 round.
Assassin
Combat start: Your highest AD unit jumps to the enemy backline.
Assembly
Gain a copy of each 1-cost champion.
Big Surprise!
Next combat: 2 units with no items gain a Suspicious Trenchcoat.
Bunch-o'-Belts
Next combat: Your units gain 6 non-removable Giant's Belts.
Busy Bees
Your Bees have + 20% Attack Speed this round.
Coin Flip
50% chance to gain 1g for each Coin Flip you’ve used.
Combat Mastery
Next combat, gain 1 XP for each enemy your team kills.
Comfort Food
Gain 1 HP. If you lose the next player combat, gain 2 more.
Conjure Anvil
Gain a component Anvil.
Conjure Artifact
Gain an Artifact anvil.
Conjure Emblem
Gain a Random uncraftable Emblem.
Conjure Spatula
Gain a Spatula.
Conjure Support
Gain a Support Anvil
Copycat
Get a 1 star copy of the first enemy unit to die next combat.
Crystal Ball
Reveal your next opponent.
Dehance
Replace all units in your shop with ones 1 cost lower.
Desperate Plea
Next combat: If you would be eliminated, remain alive instead.
Die Roll
Roll a die. Gain gold equal to the result.
Discount
This round, the next champion you buy is free.
Dress Down
Next combat: 30% Shred and Sunder all enemies for 15 seconds.
Earthquake
At the start of combat, stun all enemies for 2 seconds.
Eldritch Hunger
Next Combat: Your Eldritch God gains 10% attack speed and 10% health on takedown.
Enhance
Reroll your current Shop with champions 1 cost higher.
Freeroller
Gain 2 free rerolls.
Frosty Fortitude
Next Combat: Winter ice statues gain 40% additional health.
Gear Swap
Gain a temporary Magnetic Remover and a Reforger for 1 round.
Golden Armor
Your units gain 50 HP for every 10 gold you have for 1 round.
Golden Blessing
Gain a dummy for 1 round. Your dummies drop gold as they take damage.
Guild of Thieves
Gain 3 temporary Thieves Gloves for 1 round.
Hexplosion
Next combat: The first unit to die explodes, dealing 600 magic damage.
Hocus Pocus
Next Combat: Witches gain 25 Ability Power.
Hot Streak
Next combat: Add 1 to your streak.
Hugify
Next combat: Your highest HP unit grows, gaining 500 HP.
Ironclad Spirit
Next combat: Your team gains 30 Armor.
Judgement
Next combat: If you win, gain 8 gold; if you lose, gain 12 XP.
Late Bloomer
Gain a permanent 3-star 1-cost champion and a Magnetic Remover.
Leadership
A random unit with 3 items equipped gains 300 HP permanently.
Lightning Strike
At the start of combat, deal 10% max Health true damage to all enemies.
Lucky Find
Gain 1 gold. Your team gain 50 HP for 1 round.
Magic Mirror
Gain a 1 star copy of a random unit you fielded last combat.
Magnum Opus
Lose 66 player health. Gain a permanent 3-star 5-cost.
Major Gambit
If you win the next player combat, gain 10g.
Major Mimicry
Gain a Champion Duplicator.
Major Polymorph
Planning only: A 4-cost champion you have transforms into a 5-cost.
Major Wish
Gain a random effect.
Manaflow
Next combat: Your highest Mana unit's Mana cost is reduced by 20.
Minor Gambit
If you win your next player combat, gain 2g.
Minor Mimicry
Gain a Lesser Champion Duplicator.
Minor Polymorph
Planning only: A 1-cost champion you have transforms into a 2-cost.
Moonlight Ritual
Next combat: A random 1 or 2 cost champion stars up.
Mystic Spirit
Next combat: Your team gains 30 Magic Resist.
Paragon
Next combat: Your team's physical damage is dealt as magic damage.
Phantom Claw
Gain 1 Temporary Dragon’s Claws for 1 round.
Phantom Emblem
Gain a temporary emblem of your most active trait for 1 round.
Phantom Gloves
Gain a temporary Thief’s Gloves for 1 round.
Phantom Vest
Gain a temporary Bramble Vest for 1 round.
Piece of Cake
Gain a few points of Sugarcraft progress.
Polymorph
Planning only: A 2-cost champion you have transforms into a 3-cost.
Portal Hopping
Gain a random Portal Champion.
Pyromania
Gain 8 Pyro infernal cinders.
Queen's Gambit
Next combat: If you win, gain a copy of your highest cost Faerie.
Quick Bounty
Gain an item component if you win the next combat in under 15 seconds.
Quickening
Next combat: Chrono champions gain +30% attack speed after countdown.
Radiantize
One random equipped item becomes Radiant for 1 round.
Rite of Speed
Your team gain 10% AS for 1 round.
Rushdown
Next combat: Your highest attack speed unit gains 120% decaying attack speed over 5 sec.
Salvager
Any units you bench this turn have items removed and broken apart.
Scope Expansion
Next combat: Units in the back 2 rows gain 2 Attack Range.
Scrappy
Next combat: 2 champions without items gain a temporary full item.
Shivinate
Next combat: All your items transform into Statikk Shiv.
Shrinkify
Next combat: Your highest attack speed unit shrinks, gaining 40% attack speed.
Silver Guard
Your units are immune to CC for the first 8 seconds next player combat.
Sinister Deal
Lose 1 HP. Gain 2 Gold.
Sinister Shop
Lose 4 HP. Gain 6 Rerolls
Spawn Swarm
Next combat: Your 1st 2 front row units spawn a voidling after death.
Spitfire
Next combat: Dragon attacks deal an extra 1% max Health true damage.
Starless Shield
Next combat: Grant 300 Shield to your 1-star champions.
Stealthy
Champs on your back row are untargetable for 8 seconds next round.
Sticky Fingers
Next combat: copy a component from the 1st enemy your team kills.
Study Hard
Gain 2XP for each Study Hard you’ve used.
Summon Dragon
Summon a 4000 Health Dragon for 1 round.
Summon Dummies
Gain 2 Target Dummies for 1 round.
Summon Voidling
Gain a Voidling for 1 round.
Sunfire Sorcery
At the start of combat, burn and wound enemies for 10 seconds.
Supreme Arcana
Your High Arcana champion gains additional damage & defenses for 1 round.
Surprise!
Next combat: 1 unit without items gains a Suspicious Trenchcoat.
The Chariot
This round, rerolls cost you 1 gold and buying XP costs you 3 gold.
The Count
Reroll your shop with a 1, 2, 3, 4 and 5 cost unit.
The Emperor
Next combat: Xerath gains 20% damage amp and his allies gain 10%.
The Lovers
Gain a 5-cost champion and a 2* 2-cost champion that share traits.
The Moon
Increase your odds of hitting a 5-cost by 4%.
The Star
Next combat: 1-stars star up. Their allies gain 200 Shield and 20 ability power.
The Sun
Gain a Support anvil and an Artifact anvil.
The Tower
Next combat: Gain a Lightning Dummy that strikes nearby enemies.
The World
Gain a copy of every 4-cost champion.
Tinker
Gain a Reforger and a Remover.
Train Hard
Gain 1 HP for each Escalating Heal you’ve used.
Treasure Hunter
Next combat: 1 unit without items gains an Unstable Treasure Chest.
Treasure Party
Next combat: 1 units without items gains 2 Unstable Treasure Chest.
Truce
You and your opponent gain 1g.
Ultra Ascension
At 25 seconds, your team gains 300% damage amp.
Wish
Gain a random minor effect.
Yordle Spirit
Next combat: Units have a 99% chance to dodge attacks for 4 seconds.
Zoomify
Next combat: Your team gains 300% movement speed.